Galak-Z played quite well with the Steam Controller using standard gamepad mode and felt just as good as using a standard gamepad. The controller was working, but I would’ve played better, more quickly, and had more fun using a mouse. The entire time I was playing, I could never shake the dissatisfaction with the inherently fumbly nature of this experience. I spent at least an hour of total playtime paused, very slowly doling out orders. I’d often try and fail to highlight crewmembers and doors over and over again, as the action of pressing a button would just slightly jitter my cursor off of them. I got faster and more accurate.īut my entire playthrough (all the way to the final boss!) took easily twice as long as it would’ve if I had a mouse. Gradually I started adjusting to the community controller profile I’d selected and using more hotkeys to alleviate my pointing. I was clumsy at first, often overshooting things on the screen and doing everything by mouse pointer. The deliberate roguelike let me pause and take my time to order my crew around, click on elements of the UI, target enemy ships, and open and close doors the way I would using a mouse. FTL gave me my best experience using the trackpad as a mouse.
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